XBOX 360 System
Virtual reality (VR) is the creation of a highly interactive computer based multimedia environment in which the user becomes a participant with the computer in what is known as a “synthetic environment.” Virtual reality uses computers to immerse one inside a threedimensional program rather than simulate it in two-dimensions on a monitor. Utilizing the concept of virtual reality, the computer engineer integrates video technology, high resolution image-processing, and sensor technology into the data processor so that a person can enter into and react with three-dimensional spaces generated by computer graphics. The goal computer engineers have is to create an artificial world that feels genuine and will respond to every movement one makes, just as the real world does. Naming discrepancies aside, the concept remains the same - using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in that world. Scientists, theorists and engineers have designed dozens of devices and applications to achieve this goal.
Opinions differ on what exactly constitutes a true VR experience, but in general it should include:
Three-dimensional images that appear to be life-sized from the perspective of the user
The ability to track a user's motions, particularly his head and eye movements, and correspondingly adjust the images on the user's display to reflect the change in perspective Virtual realities are a set of emerging electronic technologies, with applications in a wide range of fields. This includes education, training, athletics, industrial design, architecture and landscape architecture, urban planning, space exploration, medicine and rehabilitation, entertainment, and model building and research in many fields of science.
Virtual reality (VR) can be defined as a class of computer-controlled multisensory communication technologies that allow more intuitive interactions with data and involve human senses in new ways. Virtual reality can also be defined as an environment created by the computer in which the user feels present. This technology was devised to enable people to deal with information more easily. Virtual Reality provides a different way to see and experience information, one that is dynamic and immediate. It is also a tool for model building and problem solving. Virtual Reality is potentially a tool for experiential learning.
The virtual world is interactive; it responds to the user’s actions. Virtual Reality is defined as a highly interactive, computer-based multimedia environment in which the user becomes the participant in a computer-generated world. It is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback. VR incorporates 3D technologies that give a real life illusion. VR creates a simulation of real-life situation. The emergence of augmented reality technology in the form of interactive games has produced a valuable tool for education. One of the emerging strengths of VR is that it enables objects and their behaviour to be more accessible and understandable to the human user.
KINECT
Microsoft Xbox 360 Kinect has revolutionized gaming In that you
are able to use your entire body as the controller. Conventional
Controllers are not required because the Kinect Sensor picks Up on
natural body movements as inputs for the game. Three major components
play a part in making the Kinect function as it does; the movement
tracking, the speech recognition, and the motorized tilt of the sensor
itself. The name “Kinect” is a permutation of two words; Kinetic and
Connect. The Kinect was first announced on June 1, 2009 at E3
(Electronic Entertainment Expo) as “Project Natal,” the name stems from
one of the key project leader’s hometown named “Natal” in Brazil. The
software that makes Kinect function was by and large developed by Rare, a
Microsoft subsidiary.
Sensing Technology
Behind the scene of PrimeSense's 3D sensing technology there are
three main parts that make it work. An infrared laser projector,
infrared camera, and the RGB colored camera. The depth projector simply
floods the room with IR laser beams creating a depth field that can be
seen only by the IR camera. Due to infrared’s insensitivity to ambient
light, the Kinect can be played in any lighting conditions. However,
because the face recognition system is dependent on the RGB camera along
with the depth sensor, light is needed for the Kinect to recognize a
calibrated player accurately. The following image shows a generalized
concept of how kinect's depth sensing works.
Infrared Beams in the Room
Although the hardware is the basis for creating an image that
the processor can interpret, the software behind the Kinect is what
makes everything possible. Using statistics, probability, and hours of
testing different natural human movements the programmers developed
software to track the movements of 20 main joints on a human body. This
software is how the Kinect can differentiate a player from say a dog
that happens to run in front of the IR projector or different players
that are playing a game together. The Kinect has the capabilities of
tracking up to six different players at a time, but as of now the
software can only track up to two active players.
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